This lecture focused on 'the academic study of video games'.
- video games were around before the internet, and began approxamatly 50 years ago.
- Steven Pool wrote the book "trigger happy", exploring the field of video games and their appeal. This was released on creative commons, and made into a documentary as well.
- Video games are evolving at a rapid rate.
- video games are extraordinary because you are interacting, changing and emersing yourself within the game.
- Video games are different from any other cultural untertaking because unlike books and films ect, you as the player can experiment and 'see what happens when I do this'.
- computer/ console game use is widespread and is the equivalent of back in the times when it was common to own a television.
- the BAFTA awards show how video games are becoming mass.
- it is a struggle for games to compete with other films/books narratively.
- games such as the 'sims' allow for some emotion to be brought into the gaming characters.
- people use real money to buy 'imagenary' objects for thier online game's character.
- are the real world and the cyber world merging?
- video games include the following;
- arcade games, consoles, mobile handheld consoles, computer games, MMD's (text based games), MMOG's (Eg- Everquest, world of warcraft).
- in the 1960's, spacewar was an early video game..
- However, it has been recorded that video games were around as early as 1954. These games however, were hidden so as to not be in the spotlight.
- Video games have been intertwined with the development of computing technology since this game (Spacewar).
- military interest in video games have been in the form of simulations ect.
- Theoretical Considerations:
- media effects and games- the impact of the game on the audience)
- the persistence of effect- games can have lingering effects on how people experience reality
- Games and utopia- in video games we can create a perfect society.
- new form of cultural practice? - what does this allow us to express that we cannot anywhere else?
- Narratology: is the study of video games from the perspective of them being stories of literary works eg- Janet Murray, Lev Manovich
- Ludology: in contrast, is concerned with the game play element.
- Platform studies: tracing a history of video games according to their hardware platform.
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